![]() Copy all of the files inside of the tools_modding\ folder into Noita's root folder.To access Noita's data files, do the following: It is not technically required to have these extracted, but seeing the file structure and any example code is immensely helpful. A good understanding of Lua is recommended, but a lot can be done without any programming knowledge at all, simply by editing the entity XMLs or associated spritesheets.įirst step before moving on, is to find the Noita base folder (Open Steam -> Go to Library -> Right Click Noita -> Manage -> Browse Local Files) then go and read the tools_modding\READ_ME_FIRST.txt.Īll of Noita's base assets (spritesheets, scripts, entity definitions) are packed inside Noita\data\data.wak. Every separate "thing" in the game (enemies, bullets, wands, items, even the player) are just entities, composed of different components. Noita gameplay logic is mostly implemented in Lua and XML, as an Entity Component system (ECS). ![]() These pages hope to lower the barrier of entry and address any common pitfalls.Īll the tools you need to get started are: Modding Noita is quite straightforward and fun, but can still hide many implementation details in itself. For info about some specific existing Mods, see the Noita-mods wiki. For installing mods, see the page How to install mods. This page is written for aspiring modders.
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